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NPC Generator

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Advanced [show]


Anthony Blakeley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his axe. His auburn hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Anthony was raised in a hard working conservative environment. He worked as a nervous Herbalist and found it very stressful. He then took over the family business and is one of the better Herbalist for hire.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Athletic, Impeccable. Bonds: Attractive, Job. Occupation: Herbalist

Voice: Eastern European accent

Attributes [hide]

Anthony Blakeley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 7 (-2)13 (+1)
Skills Acrobatics +3, Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Gomory Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak. He carries with him a set of tridents on his belt, each one with a amethyst on the hilt. His brown hair and beard is wavy and long. This amber eyed southerner is not easily forgotten.

Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 8 years.

Motivation: He has decided he is irredeemable; and he'd like to take his coworkers down a peg

Ideals: Fighting, Impeccable. Flaws: Fearful, Ugly. Bonds: Job, Criminal record. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Gomory Myerscough, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 10 (+0)9 (-1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 900 sp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Bertram Clayden, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears white leather gloves, a white jacket, and tight pants. His black hair is drawn into a tight pony tail with a rose scrunchie. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the south. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a Fortune-teller soon after.

Motivation: To reunite with his absent father; and he is unsatisfied with his job

Ideals: Pacifist. Bonds: Adventurer, Poor, Job, Family. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Bertram Clayden, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)9 (-1) 11 (+0)17 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2600 sp.


Social Check DCs


Patrick Blyth, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, black, dusty cloak, he is not a threatening figure. He wears a wide-brimmed hat to cover his moderate length white hair. His thin eyebrows rest above his beady violet eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a island tribe. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Patrick Blyth, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 500 gp. Carved bone or ivory statuette (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries clubs. His moppish brown hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Dilettante born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. In his 18th year, his parents were killed by a goblins raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 14 years.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Ideals: Fighting. Flaws: Mundane. Bonds: Job, Enemies, In love. Occupation: Dilettante

Voice: Pirate accent

Attributes [hide]

Anselm Tyndall, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Breastplate.


Social Check DCs

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