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Advanced [show]


Balimaar Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear flannel. He has a long black beard with little hanging trinkets. His brown eyes peer out from beneath his Stetson tan hat.

Personality: A deeply religious man he believes everything happens for a reason. His job bores him to no end. He has decided to make it more interesting.

History: Sold as a small child to a wizard, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Brewer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Athletic. Bonds: Religious, Adventurer, Criminal record, Mentor. Occupation: Brewer

Voice: French accent

Attributes [hide]

Balimaar Warwick, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Lance Hampton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a skull on it. His hair, while still mostly silver, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Logical. Bonds: Attractive, Enemies, Adventurer. Occupation: Miller

Voice: Stutters

Attributes [hide]

Lance Hampton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)16 (+3) 17 (+3)11 (+0)
Skills Religion +5, Stealth +4
Senses Passive Perception 13
Languages Common, Giant, Draconic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Drogo Atterton, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. He has a very tight haircut. His amber eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was always a brilliant, if unscrupulous mind. He worked as a nervous Sellsword and found it very stressful. He inherited the family business which he has now maintained for 15 years.

Motivation: To be a Marshal again; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Sellsword

Voice: Mousy voice

Attributes [hide]

Drogo Atterton, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Draconic, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 600 sp.


Social Check DCs


Cory Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a lance on his belt. His brown hair is knotted and matted. His green eyes dart from person to person.

Personality: He has always had a great fascination with Human culture. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born at the edge of vast plains. Brilliant and gifted he never wanted to apply himself. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and human compassion

Ideals: Fighting, Gifted. Flaws: Racist, Impulsive. Bonds: Nature. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Cory Tickle, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 15 (+2)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 11000 sp.


Social Check DCs


Gerald Middleton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of hammers on his belt, each one with a ruby on the hilt. His chestnut hair is matted, messy, and big. He has violet eyes and a red hat with a brown feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast plains. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Bather

Voice: Eastern European accent

Attributes [hide]

Gerald Middleton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 13000 cp. 1 Masterwork Common Melee.


Social Check DCs

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