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NPC Generator

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Advanced [show]


Clerebold Harrington, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries kukris. His moppish white hair is in a traditional bowl cut. His gray eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to fit into much smaller and tighter spaces than normal.

History: He was born at the edge of vast forest. After coming to the age of reason, Clerebold took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Fighting, Gifted. Bonds: Guardian, Nature, Adventurer, Rich. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Clerebold Harrington, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)13 (+1) 15 (+2)12 (+1)
Skills Athletics +0, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Zircon (60 gp). Jet (160 gp).


Social Check DCs


Bernard Benson, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long brown hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the west, but his parents moved at a very young age to the east. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the west, certain he would find work there.

Motivation: He is wracked by social anxiety; and sabotage a competitor

Ideals: Joker. Flaws: Fearful. Bonds: Poor, Attractive, Immigrant. Occupation: Cartwright

Voice: Thin and wheezing

Attributes [hide]

Bernard Benson, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 15 (+2)7 (-2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Heward Hampton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. He has done his best to style his silver hair to look like a famous performer. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Lazy. Bonds: Poor, Immigrant, Slave. Occupation: Barkeep

Voice: Squeaky

Attributes [hide]

Heward Hampton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ernest Blakeley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing the road beaten gear of a warrior. His brown hair is cut jaggedly and amateurishly. His eyes are amber and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Shipwright, who enjoyed hunting, Ernest was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Slave, Nature, Job. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Ernest Blakeley, Male Human Fighter 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 7 (-2)14 (+2)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Carlyle, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears an entirely white suit with pastel socks and a vest with buckled shoes. His whole body is exceptionally muscular. His hair is black and very short. His eyes are likewise green. His teeth are white and perfect.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Gardener mother left him crippled. He left for the north, certain he would find work there.

Motivation: Regain custody of his son; and he is currently in port desperately looking for someone to get him out

Flaws: Terse, Disease. Bonds: Immigrant, Attractive, Slave. Occupation: Bricklayer

Voice: Cold and demanding tone

Attributes [hide]

Tim Carlyle, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)17 (+3) 14 (+2)17 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp.


Social Check DCs

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