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NPC Generator

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Advanced [show]


Everard Lancaster, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. His hair is greying and his face has many wrinkles. His fierce amber eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with his god.

History: Everard was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Religious, Attractive, Job, Adventurer. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Everard Lancaster, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 3 (-4)17 (+3) 17 (+3)16 (+3)
Skills Investigation +5, Religion +5
Senses Passive Perception 13
Languages Common, Auran, Druidic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Iolite (60 gp). Sard (60 gp). 1 Masterwork Thieves’ tools. 1 Good lock. 1 Small steel mirror.


Social Check DCs


Gomory Shirley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and dresses like a well dressed Glassblower does. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Job, Nature. Occupation: Glassblower

Voice: Laughs frequently while speaking

Attributes [hide]

Gomory Shirley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)10 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 50 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Langston, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His silver hair is cut jaggedly and amateurishly. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Mercenary and found it very stressful. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and sabotage a competitor

Ideals: Philantrophist, Fighting. Flaws: Greedy. Bonds: Rich, Attractive, Job. Occupation: Mercenary

Voice: Soothing and warm

Attributes [hide]

Theodoric Langston, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Norman Elton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He dresses in grey turtlenecks beneath a brown coat with green slacks. His hair is golden and curly. His fierce brown eyes like to dwell on things.

Personality: He can speak with the recently deceased. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a brothel owner, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his brother's freedom.

Motivation: He desires power and/or immortality; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Shy. Bonds: Mentor, Family, Adventurer. Occupation: Sage

Voice: Booming voice

Attributes [hide]

Norman Elton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 9 (-1)9 (-1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Antitoxin. 3 Tanglefoot bags.


Social Check DCs


Gilbert Brandon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His white hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are a pleasant green.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the north to a Apothecary, Gilbert learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Apothecary. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Flaws: Impulsive, Mundane. Bonds: Attractive, Job, Rich. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Gilbert Brandon, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 8 (-1)13 (+1)
Skills Athletics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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