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Advanced [show]


Dustin Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears just a red suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and silver. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 39. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He believes the world needs to unite to get rid of dire rats once and for all.

History: The child of a Map Maker, who enjoyed hunting, Dustin was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dustin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dustin. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and find a way to reverse the transformation of his sister

Flaws: Insane. Bonds: Enemies, Nature, Criminal record, Family. Occupation: Dilettante

Voice: Squeaky

Attributes [hide]

Dustin Kenley, Male Human Fighter 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)16 (+3)
Skills Deception +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Aquamarine (1000 gp). Bloodstone (20 gp). Brown-green garnet (40 gp). Banded agate (15 gp). 1 Minor magic item.


Social Check DCs


John Hadleigh, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is cut short. He wears an eyepatch.

Personality: He is fixated on the number 7. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a logical person and will generally grow upset if things defy logic and science.

History: John was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur, Logical. Flaws: Ugly, Insane. Bonds: Family. Occupation: Ploughman

Voice: Irish accent

Attributes [hide]

John Hadleigh, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Theodoric Woods, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue shirt with thin brown vertical stripes and red pants. He is muscular with a powerful set of arms. His long brown hair reaches down to his waist. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He loathes his own lifestyle; and he has a crush on the local seamstress

Ideals: Professionalism. Flaws: Shy, Depressed. Bonds: Military, Has a crush. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Theodoric Woods, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Frederick Gracey, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his greatsword always slung over his shoulder. He has a moderate pudge and is not very fit. His white hair is smooth and relatively long. He has several tiny sapphire earrings on each ear.

Personality: He is irascible and easily irritated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.

Motivation: To reunite with his old friends.

Flaws: Antagonistic. Bonds: Rich, Adventurer, Religious, Family. Occupation: Hunter

Voice: Indian accent

Attributes [hide]

Frederick Gracey, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)18 (+4) 14 (+2)13 (+1)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Goblin, Sylvan, Draconic, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Red garnet (60 gp). Rich purple corundum (700 gp). Brown-green garnet (60 gp).


Social Check DCs


Roland Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears yellow trousers with black and grey striped suspenders. He wears various colorful collared shirts. He carries with him a set of clubs, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. His fierce brown eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Roland isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His mother raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Nature, Mentor. Occupation: Soapmaker

Voice: Deep voice with rolling R's

Attributes [hide]

Roland Enfield, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 90 pp. 1 Crowbar. 1 Masterwork manacles. 1 Average lock.


Social Check DCs

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