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NPC Generator

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Advanced [show]


Simon Nash, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. His brown hair has been sun bleached extensively. His green unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. He can't help but pocket interesting objects he comes across

History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Flaws: Disease, Antagonistic. Bonds: Criminal record, Mentor, Family. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Simon Nash, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 8 (-1)13 (+1) 16 (+3)10 (+0)
Skills Arcana +3, Survival +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 40 pp.


Social Check DCs


Dustin Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His hair is cut close to his head. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born blind and as such lacked many opportunities for work. His martial abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Revenge.

Ideals: Justice, Gifted. Flaws: Ugly, Shy, Disease. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

Dustin Eastoft, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rolf Denholm, Male Human [Permalink]

Personal [hide]

Description: This man has a large violet mantle and cape that has been intricately interwoven into his green robe. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He sports a long black beard, and similarly colored long hair. His eyes are amber and catlike.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He misses his home and complains about the freezing weather, even in summer.

History: He got into the Armorer business at a young age. Rolf was born on a far northern island where he grew up under the tutelage of his father, an expert Armorer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He is unsatisfied with his job; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Bonds: Rich, Immigrant, Job, Adventurer. Occupation: Armorer

Voice: Thin and wheezing

Attributes [hide]

Rolf Denholm, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Onyx (60 gp). Hematite (16 gp). Moss agate (16 gp).


Social Check DCs


Gomory Ryley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears skinny pants and wears a tan and green robe with the hood down. His blonde hair is matted, messy, and big. His eyes are amber and beady.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered singing. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and regain custody of his daughter

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Family, Poor. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Gomory Ryley, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 20000 cp. Silver pearl (160 gp). Citrine (30 gp). Zircon (30 gp).


Social Check DCs


Bertram Read, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tight fitting brown shirt and pants. His golden hair is cut short. He has several tiny opal earrings on each ear.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Layabout, who enjoyed hunting, Bertram was taken on many hunting expeditions. Cursed with vampirism at a very young age, Bertram has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he wants to meet his childhood hero

Flaws: Disease. Bonds: Rich, Criminal record, Adventurer, Nature. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

Bertram Read, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)9 (-1) 17 (+3)17 (+3)
Skills Arcana +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 80 pp.


Social Check DCs

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