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NPC Generator

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Advanced [show]


Clerebold Hailey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized tan coat. His hair is greying and his face has many wrinkles. His eyes are hazel and he is always smoking a pipe.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. A few years later when the west was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: He is greedy; and his religion dominates his actions

Bonds: Enemies, Rich, Religious, Immigrant. Occupation: Seamstress

Voice: Whispers

Attributes [hide]

Clerebold Hailey, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Anthony Perry, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. His black hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He is obsessed with a lost civilization.

History: Born to a Apothecary, his father struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer, Poor. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Anthony Perry, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of whips, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly red, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Bertram was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his brother's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Attractive. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Bertram Gentry, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)16 (+3) 9 (-1)11 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 30000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Percival Branson, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Percival lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and he feels the way he acts is they only way to get by in the world

Ideals: Optimist, Impeccable. Flaws: Shy. Bonds: Attractive, Family. Occupation: Soapmaker

Voice: Breathy voice

Attributes [hide]

Percival Branson, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)14 (+2) 16 (+3)10 (+0)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 13
Languages Common, Auran, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 3200 sp.


Social Check DCs


Roger Altham, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, black cloak. His golden hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Roger studied abroad. He worked as a nervous Armorer and found it very stressful. He was granted martial powers by his dying sister.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Family, Job, Adventurer. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Roger Altham, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 6 (-2)9 (-1) 13 (+1)16 (+3)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5

Possessions: 100 gp. Red-brown spinel (40 gp). Rose (50 gp). Azurite (4 gp). Iolite (50 gp). 1 Minor magic item.


Social Check DCs

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