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NPC Generator

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Advanced [show]


Norman Braxton, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of pickaxes on his belt, each one with a ruby on the hilt. His blonde hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Eccentric and domineering, Norman will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the north, but his parents moved at a very young age to the east. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and to be a interpreter again

Ideals: Fighting, Extrovert, Gifted, Logical. Flaws: Impulsive. Bonds: Immigrant. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Norman Braxton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)15 (+2) 8 (-1)7 (-2)
Skills Deception +0, Nature +4
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Nicholas Langley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a fine chain shirt which he covers with white colored cloaks and clothing, marred by teas. He has a long white beard with little hanging trinkets. His hazel unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.

History: He is a Jackalwere in disguise. Cursed with a spirit at a very young age, Nicholas has worked very hard to control his curse. During his travels, Nicholas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nicholas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nicholas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Disease, Impulsive, Selfish. Bonds: Adventurer. Occupation: Weaver

Voice: Soft and mumbly

Attributes [hide]

Nicholas Langley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Anselm Graham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears dark leathers with embroidery, marred by teas. He keeps his long chestnut hair kept up in a rat tail. His ears are large.

Personality: He is extraordinarily eccentric. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the south, but his parents moved at a very young age to the north. A freak accident while working with his Miner mother left him crippled. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult.

Flaws: Ugly, Insane, Disease. Bonds: Job, Immigrant. Occupation: Body Guard

Voice: Speaks in third person

Attributes [hide]

Anselm Graham, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Manfred Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is cut jaggedly and amateurishly. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He also has developed a complete distrust of the Shepherd profession.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 2 years.

Motivation: To be a Shepherd again; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Manfred Trowbridge, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 5 (-3)17 (+3) 13 (+1)16 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Frederick Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. With a patchy golden beard and wild golden hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to make almost anything out of random pieces of junk.

History: Frederick was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Frederick Myerscough, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)12 (+1) 14 (+2)14 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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