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NPC Generator

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Advanced [show]


Drogo Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey costume with the symbols of the four houses of cards on his torso. His blonde hair is unkempt and raggedy. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Drogo Windsor, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 9 (-1)15 (+2)
Skills Intimidation +4, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Anselm Ramsay, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses like a well dressed Stylist does. His hair, while still mostly white, has prominent grey streaks. His half smiles and brown eyes are beguiling and draw you in.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Anselm took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice, Gifted. Flaws: Terse. Bonds: Job, Attractive. Occupation: Stylist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Ramsay, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Athletics +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item.


Social Check DCs


Arnold Tickle, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and dresses in tan turtlenecks beneath a red coat with brown slacks. His skin is also unnaturally pale. He has red hair. His otherwise smooth face is marked with small tiny scars.

Personality: This man loves music and to teach people music more than just about anything. He is an amazing painter.

History: He was born in the south, but his parents moved at a very young age to the east. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Arnold Tickle, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Arnold Budd, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the west, but his parents moved at a very young age to the north. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by brigands. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He wants revenge against brigands.

Bonds: Poor, Nature, Has a crush, Immigrant, Enemies. Occupation: Bounty Hunter

Voice: Mousy voice

Attributes [hide]

Arnold Budd, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Moss agate (5 gp).


Social Check DCs


Charles Jacobs, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His hair is always cut to a buzz. He has several tiny aquamarine earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of eastern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Logical. Bonds: Rich, Guardian, Immigrant, Adventurer. Occupation: Guard

Voice: Loud with bravado

Attributes [hide]

Charles Jacobs, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 17 (+3)13 (+1)
Skills Investigation +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 27000 cp. 1 Masterwork studded leather.


Social Check DCs

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