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Charles Stansfield, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing the road beaten gear of a warrior, and a wedding ring on his left hand. He is bald on top and has large chestnut tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in a small island village. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: In love, Family, Nature. Occupation: Unemployed

Voice: Speaks through clenched teeth

Attributes [hide]

Charles Stansfield, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)18 (+4) 16 (+3)16 (+3)
Skills Acrobatics +1, Animal Handling +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Gnoll, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5

Possessions: 80 pp.


Social Check DCs


Diggory Dryden, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. His long brown hair is drawn into a two foot long braid. His hazel eyes lackadaisically let the world flow into them.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Diggory took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants to get laid

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Criminal record, Has a crush. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Diggory Dryden, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)16 (+3) 12 (+1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Buckler. 1 Half-Plate.


Social Check DCs


Kyle Clinton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear black tank tops with grey pants. He wears his hair in dreadlocks. His eyes are a pleasant brown.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of eastern immigrants he idolized his father. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and his religion dominates his actions

Ideals: Athletic. Bonds: Immigrant, Attractive, Religious, Adventurer. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Kyle Clinton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


William Langston, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear ponchos typically of a light green in addition to tight pants. His chestnut hair is cut jaggedly and amateurishly. He has several tiny topaz earrings on each ear.

Personality: William wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He would rather hide behind his crafts than deal with other people.

History: He was born a particularly ugly child, much to the horror of his parents. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Disciplined, Artistic. Flaws: Shy, Ugly. Bonds: Rich, Nature. Occupation: Bellfounder

Voice: Soothing and warm

Attributes [hide]

William Langston, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Tiger eye turquoise (12 gp). Rose (40 gp).


Social Check DCs


Odo Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown cloak and cross-gartered red stockings, and sports empty pouches on his belt. His silver hair is knotted and matted. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Odo Stansfield, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 7 (-2)15 (+2)
Skills Athletics +4, Perception +0
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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