Lance Marlee, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears tan leather gloves, a tan jacket, and tight pants. His head has been shaved. His blue eyes dart from person to person to random spaces in the air.
Personality: This man loves writing and to teach people writing more than just about anything. He never wears the same outfit twice, unless he absolutely has to.
History: Lance hails from a village terrorized by dire rats. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: Revenge; and he desires power and/or immortality
Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Job, Adventurer. Occupation: Fisher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Bertram Kimberly, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He usually wears his brown robe and has his club always slung over his shoulder. He has styled his chestnut hair well, parting it to the right. His brown eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Some 8 years later his spouse died after the birth of his son. Heartbroken, Bertram never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Many orcs want him driven away; and he has comitted a past crime that haunts him to this day
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Military, In love. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Infernal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 8000 cp.
Trym Bing, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a colorful flower in his auburn hair. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot resist a sob story and will often dote over anyone who has one.
History: Trym was born with his father's beautiful face. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Philantrophist. Flaws: Secretive. Bonds: Rich, Immigrant, Attractive. Occupation: Carter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +5
Possessions: 500 gp. 1 Masterwork studded leather.
Percival Benson, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His right hand appears badly burned and disfigured. His hair is white and curly. His gray eyes dart from person to person to random spaces in the air.
Personality: He acts crazy and hedonistic. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and wants to open a new tavern
Flaws: Hedonist, Antagonistic. Bonds: Criminal record, Job. Occupation: Jeweler
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 3000 sp. Deep blue spinel (1200 gp). Coral (140 gp). Chrysoberyl (140 gp). Carnelian (70 gp).
Solomon Tindall, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. His chestnut hair is kept up in a ponytail inside a top hat. He has several tiny ruby earrings on each ear.
Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He pushes his goals aggressively. He is also a coward if confronted.
History: Solomon was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He tends to his Fisher job now, and dutifully fulfills any obligations he has.
Motivation: To be a Fletcher again; and further expansion of business
Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Rich, Job. Occupation: Fisher
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2800 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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