Odo Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears a tan wide-brimmed hat and tan clothes. He carries with him a set of falchions, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his long silver hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He snorts whenever he laughs or is feeling confident. Energy wise he seems alert and responsive.
History: His mother raised him in a mountain cabin. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Insomniac. Bonds: Nature, Immigrant, Enemies. Occupation: Bounty Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Peter Clayden, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He wears his red hair up. His violet eyes lackadaisically let the world flow into them.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His father was a soldier and died while he was still young. Peter was left his father's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world
Ideals: Artistic, Logical. Flaws: Secretive. Bonds: Adventurer, Military. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 16000 cp.
Raymond Harley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. His brown hair has been sun bleached extensively. His eyes are hazel and catlike.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He never wears the same outfit twice, unless he absolutely has to.
History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his writing dream.
Motivation: Money/treasure; and he loathes his own lifestyle
Ideals: Artistic. Flaws: Terse, Depressed. Bonds: Rich. Occupation: Ploughman
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. White pearl (140 gp). 3 Acid flasks. 4 Tanglefoot bags. 4 Alchemist’s fire.
Dean Barclay, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and is renowned for his bright violet suits and hats. His left hand appears badly burned and disfigured. He has a small bristly mustache and wavy blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Always inclined to offer people food he seems plenty friendly. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy
Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Actor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 17000 cp.
Miles Dalton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and likes to wear ponchos typically of a light brown in addition to tight pants. His left leg appears badly burned and disfigured. He wears a colorful flower in his black hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He receives visions of the future at random moments
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Miles took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Gifted, Entrepeneur. Flaws: Emotional. Bonds: Attractive, Religious. Occupation: Shepherd
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 20 pp. Red-brown spinel (120 gp).
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