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NPC Generator

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Advanced [show]


Gunter Winchester, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. A few years later when the south was not economically sound they moved to his current location. He has dedicated himself to building a better world.

Motivation: Retire the richest man in the north; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Rich, Adventurer, Immigrant. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Gunter Winchester, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)14 (+2) 16 (+3)9 (-1)
Skills Athletics +1, Deception +1
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Manfred Kent, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and white robe with the hood down. His white hair is knotted and matted. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Banker. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic, Ugly. Bonds: Job, Adventurer. Occupation: Banker

Voice: Smooth and feminine

Attributes [hide]

Manfred Kent, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)14 (+2) 17 (+3)15 (+2)
Skills Investigation +4, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Godfrey Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He is physically well-built. He is bald on top and has large red tufts of hair around his ears. His eyes are a pleasant hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Criminal record, Military. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Godfrey Leighton, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Miles Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple brown line shooting up and back down. His skin is fair and his fingers are delicate and long. His golden hair is greying along the sides and has receded to reveal a widow's peak. His fierce gray eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the east his family was never financially stable. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is a bit of a kleptomaniac.

Flaws: Mundane, Insane. Bonds: Criminal record, Poor. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

Miles Copeland, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Theodoric Barton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his red hair up in a very large beehive style do. His eyes are a pleasant gray.

Personality: He has a massive crush on the younger sibling of the Performer who has hired him part-time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised in a white middle class family as the only child. Theodoric was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theodoric decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Flaws: Mundane. Bonds: Rich, Has a crush, Criminal record. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Theodoric Barton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Pink pearl (160 gp). Jet (160 gp). Golden pearl (160 gp).


Social Check DCs

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