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Advanced [show]


Bertram Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his red hair down. His eyes are a pleasant brown.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. A freak accident while working with his Doctor mother left him crippled. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break

Flaws: Ugly, Disease. Bonds: Adventurer, Slave. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Bertram Bentham, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2900 sp. Obsidian (8 gp). Chrysoberyl (100 gp). 1 Magnifying glass. 1 Disguise kit. 1 Silk rope.


Social Check DCs


Anthony Astley, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His golden hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are brown.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with his god.

History: Anthony was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist. Bonds: Attractive, Religious, Job. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Anthony Astley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)8 (-1) 5 (-3)12 (+1)
Skills Arcana +1, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Anselm Sharps, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in brown turtlenecks beneath a black coat with violet slacks. He has shaved his head bald. His eyes are a pleasant green.

Personality: Prone to second guessing himself, he comes off as nervous. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Anselm Sharps, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)14 (+2) 9 (-1)13 (+1)
Skills Medicine +1, Nature +4
Senses Passive Perception 9
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a white tunic with green highlights, and long blue pants that bunch up around his shoes and is in decent physical shape. He wears his brown hair up in a very large beehive style do. His violet eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and marry his sister to traveling adventurers

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Family, Job, Adventurer. Occupation: Detective

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Cholmondeley, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Emerald (800 gp). Zircon (50 gp). Jet (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple blue robe with white stripes complete with hood and is in decent physical shape. His hair is cut close to his head. His violet unseeing eyes seem to look past you.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born at the edge of vast mountains. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Optimist. Flaws: Disease. Bonds: Family, Nature, In love. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Miles Hadleigh, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)15 (+2) 16 (+3)15 (+2)
Skills Athletics +4, History +4
Senses Passive Perception 13
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. Gold dragon comb with red garnet eye (300 gp). Gold dragon comb with red garnet eye (300 gp). Old masterpiece painting (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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