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NPC Generator

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Advanced [show]


William Brandon, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a lot of dark rich colors, with gold accents. Beneath his clothing is a huge mess of scar tissue. He wears his black hair up. His hazel eyes peer out from beneath his wide-brimmed blue hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Further he is a bit of a stoner and is frequently out of it.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Slave, Poor. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

William Brandon, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)8 (-1) 12 (+1)13 (+1)
Skills Religion +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


William Carlyle, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is cut short. He has several tiny aquamarine earrings on each ear.

Personality: He is extraordinarily eccentric. He is used to getting what he wants. In part because he is a meticulous planner.

History: William was born in the west. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure.

Ideals: Professionalism, Persistence. Flaws: Insane. Bonds: Adventurer, Rich. Occupation: Crown-heir

Voice: Aggressive tone

Attributes [hide]

William Carlyle, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)11 (+0) 9 (-1)9 (-1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Red-brown spinel (40 gp).


Social Check DCs


Gerald Burton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears just a black suit. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He snorts whenever he laughs or is feeling confident. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Fearful, Depressed. Bonds: Criminal record. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Gerald Burton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)7 (-2) 9 (-1)8 (-1)
Skills Investigation +0, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Peter Dryden, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized white coat. He is muscular with a powerful set of arms. His chestnut hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Healer business at a young age. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in bow use. He has drifted from career to career and currently works as a Healer.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Healer

Voice: Tuts and clicks tongue

Attributes [hide]

Peter Dryden, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 15 (+2)18 (+4)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs


Charles Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a tight fitting tan shirt and pants. His silver hair has been sun bleached extensively. This gray eyed northerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.

History: He was raised by priests from a young age. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Professionalism. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Charles Wentworth, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Religion +3, Stealth +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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