Lance Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting red shirt and pants. He has a slight overbite and is overall scrawny. His hair is brown, silky, and of moderate length. His eyes are blue and catlike.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He takes great joy in being the best Merchant in town.
History: He got into the Merchant business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: To be a Courier again; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Attractive, Job, Criminal record. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Manfred Lincoln, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears an entirely green suit with white socks and a vest with buckled shoes. His right hand appears badly burned and disfigured. He sports a long chestnut beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is afraid of women and trembles around them
History: He was born to loving parents in a slum to the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up bow and armor he uses now. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Dyer again; and he wants to get laid
Ideals: Persistence. Flaws: Shy. Bonds: Poor, Nature. Occupation: Spice Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Heward Yardley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has shaved his head bald. He has gleaming, smiling brown eyes.
Personality: He will rave to anyone who will listen. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Heward was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He is untrained/undisciplined, which makes him dangerous.
Motivation: Doesn't want to be a Slave Trader and was forced into it by his family; and money/treasure
Flaws: Insane. Bonds: Rich, Family, Job, Immigrant. Occupation: Slave Trader
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Randal Snowdon, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a white poncho over his likewise colored trousers and shirt. His brown hair is lengthy and is close to two feet long. He has gleaming, smiling violet eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Roofer. He has achieved small success as a Roofer.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Disease. Bonds: Poor, Job, Has a crush. Occupation: Roofer
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee.
Gerald Thackeray, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His fierce brown eyes like to dwell on things.
Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gerald was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted martial powers by his dying brother.
Motivation: To reunite with his absent father; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Attractive, Adventurer, Family, Rich. Occupation: Fletcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
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