Gomory Blakely, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He is tall, broad shouldered and powerfully built. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born into a rich family. He was taken from his home at a very young age. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and to reunite with his old friends
Bonds: Rich, Job, Slave, Adventurer. Occupation: Shoemaker
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: Just what you see.
Geoffrey Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is heavily combed to the right. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is obsessed with his god.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His religion dominates his actions; and to find somewhere to settle down
Ideals: Fighting, Athletic. Flaws: Mundane. Bonds: Attractive, Religious. Occupation: Assassin
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Theodoric Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears professional attire. He keeps his long silver hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Theodoric will drive conversation. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a criminal king-pin and mafia family His father took him hunting and taught him how to get in the mind of other creatures. He has recently gotten a pet goose that steals things from people.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he feels that his past leaves him morally obligated to help
Ideals: Extrovert. Bonds: Attractive, Criminal record, Nature, Debt. Occupation: Doctor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Dean Middleton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He has a large tan mantle and cape that has been intricately interwoven into his grey robe. His black hair is lengthy. His ears are large.
Personality: Overbrimming with self-confidence, Dean isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He would rather hide behind his crafts than deal with other people.
History: He was born in a small mountains village. Dean liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 400 gp.
Tim Milton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of tridents, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy white hair. He has gleaming, smiling blue eyes.
Personality: He speaks before he thinks and is too direct. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born several months after his mother was called into army service. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Tim's homeland. Tim decided to take the middle way and become a bodyguard. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Rich, Military, Immigrant. Occupation: Slave Trader
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2100 sp. Deep blue spinel (700 gp). Amethyst (120 gp). Moss agate (11 gp).
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