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Advanced [show]


Gerald Dudley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly auburn, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the north, but his parents moved at a very young age to the west. Gerald was born on a far northern plains where he grew up under the tutelage of his mother, an expert Ploughman. He inherited the family business which he has now maintained for 12 years.

Motivation: He seems to be bored by most things; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Mundane. Bonds: Rich, Immigrant, Job. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Gerald Dudley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)14 (+2) 14 (+2)5 (-3)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Percival Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. His eyes are hazel and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy, Disease. Bonds: Rich, Adventurer, In love, Criminal record. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Percival Radcliffe, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)7 (-2) 17 (+3)11 (+0)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2

Possessions: 600 gp.


Social Check DCs


Guy Marston, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He keeps his long auburn hair kept up in a rat tail. He has gray eyes and a green hat with a pastel feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and doesn't want to be a miller and was forced into it by his family

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Criminal record, Family. Occupation: Miller

Voice: pre-pubescent

Attributes [hide]

Guy Marston, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)14 (+2) 17 (+3)12 (+1)
Skills Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Norman Snowdon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His blonde hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the east to a Carpenter, Norman learned a great deal about his father's area of expertise. A gifted student he started as a Miller, but he got bored and became a Carpenter. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Philantrophist, Optimist. Bonds: Attractive, In love, Job. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Norman Snowdon, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)8 (-1) 15 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Adelard Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears many layers of old clothing at all times. He wears a Stetson hat to hide his balding. His face is scarred and worn.

Personality: Eccentric and domineering, Adelard will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a poor family in the city he treasured whatever gifts he got. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Extrovert. Flaws: Ugly, PTSD, Antagonistic. Bonds: Poor, Job. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Adelard Graeme, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 10 (+0)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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