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Advanced [show]


Rolf Breeden, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. He keeps his brown hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to make people angry or surprised. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic. Bonds: Family, Slave, Adventurer. Occupation: Bellfounder

Voice: Gruff and masculine

Attributes [hide]

Rolf Breeden, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)17 (+3) 14 (+2)10 (+0)
Skills Athletics +2, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 200 gp.


Social Check DCs


Everard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his lance. He keeps his white hair in a flapper bob. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is afraid of women and trembles around them

History: Everard hails from a village terrorized by illithids. In his 16th year, his parents were killed by a illithids raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Sensitive, Shy. Bonds: Attractive, Enemies. Occupation: Shipwright

Voice: Russian accent

Attributes [hide]

Everard Ainsworth, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)14 (+2) 14 (+2)10 (+0)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ralf Milton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His long auburn hair is drawn into a two foot long braid. His fierce violet eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: He wants to get laid; and he seems to be bored by most things

Ideals: Entrepeneur, Gifted. Flaws: Mundane. Bonds: Immigrant, Has a crush. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Ralf Milton, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 500 sp.


Social Check DCs


John Clapham, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his sai ready. With bright chestnut hair and a scraggly beard. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, John will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north to a Ploughman, John learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Ploughman job and began his own company from there.

Motivation: He is unsatisfied with his job; and to share knowledge with the world

Ideals: Fighting, Extrovert, Logical. Flaws: Addict. Bonds: Job. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

John Clapham, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 2 Smokesticks. 3 Alchemist’s fire. 3 Thunderstones.


Social Check DCs


Arnold Wesley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Priest uniform. His skin is fair and his fingers are delicate and long. He keeps his long chestnut hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his brother before him, after school he went straight into learning to become a Priest. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Persistence, Entrepeneur. Bonds: Job, Attractive, Slave. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Arnold Wesley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 8 (-1)11 (+0)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 9
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 900 sp.


Social Check DCs

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