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Advanced [show]


Heward Langley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. His black hair has been sun bleached extensively. His eyes, though not visible through his cowl, are blue.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic, Extrovert. Bonds: Poor, Military, Nature, Religious. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Heward Langley, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)17 (+3) 14 (+2)15 (+2)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 16000 cp. Deep green spinel (90 gp). Moss agate (8 gp).


Social Check DCs


Gunter Clayden, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Shepherd. He has a moderate pudge and is not very fit. His blonde hair is greasy and uncared for. His green eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Baker, but he got bored and became a Shepherd. He has built up a small fortune and can afford his own way.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Job, Rich, Criminal record. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Gunter Clayden, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)11 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Richard Cornish, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tattered old clothes. His broad hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Farmer arts, while his father instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted psionic powers by his dying sister.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Enemies, Rich. Occupation: Farmer

Voice: Australian accent

Attributes [hide]

Richard Cornish, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)8 (-1) 16 (+3)16 (+3)
Skills Insight +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 3 Thunderstones. 2 Alchemist’s fire.


Social Check DCs


William Richie, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fighting clothing, which leaves very little to the imagination. He sports a long silver beard, and similarly colored long hair. His amber eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He misses his home and complains about the freezing weather, even in summer.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in William's homeland. William decided to take the middle way and become a bodyguard. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many brigands want him driven away

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Enemies, Immigrant. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

William Richie, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)7 (-2) 11 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Lapis lazuli (5 gp).


Social Check DCs


Manfred Compton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bristling with hidden weapons, mostly monstrous two handed axes and falchions. His hair is long and black with streaks of silver, and is pulled back with small violet clips. His beard is silver, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is afraid of women and trembles around them

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he has money and likes to spend it

Flaws: Insomniac, Sensitive, Shy. Bonds: Rich, Criminal record. Occupation: Painter

Voice: Uses sign language

Attributes [hide]

Manfred Compton, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)9 (-1) 12 (+1)8 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs

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