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NPC Generator

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Advanced [show]


Charles Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a auburn handlebar mustache and slicked back auburn hair. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a Roofer, his father struggled to pay the bills. His family was turned out during the war. He and his family wandered north to less war torn lands. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Shy, Antagonistic, PTSD. Bonds: Poor, Adventurer. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Charles Anderton, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)10 (+0) 14 (+2)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Conrad Branson, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His blonde hair is slicked back into a classic pompadour. His violet eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a Apothecary, his mother struggled to pay the bills. Through the years after Conrad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Conrad's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Slave Trader

Voice: Scratchy, weak

Attributes [hide]

Conrad Branson, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 22000 cp. Malachite (5 gp). Chalcedony (20 gp). Onyx (20 gp). 1 Minor magic item.


Social Check DCs


Norman Darlington, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. With a patchy chestnut beard and wild chestnut hair. He has brown eyes and a black hat with a yellow feather.

Personality: Calm and collected, he is a well trained Priest. He receives visions of the future at random moments

History: He got into the Priest business at a young age. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Priest like his father before him.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult.

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Priest

Voice: American accent

Attributes [hide]

Norman Darlington, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)15 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. Silver pearl (100 gp). Red garnet (100 gp). Violet garnet (300 gp).


Social Check DCs


Gerald Thornton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. He has brown hair. His eyes are hazel and catlike.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a ruthless business man, a trait he acquired from his mother.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He struck the Hunter job and began his own company from there.

Motivation: Doesn't want to be a Hunter and was forced into it by his family; and to share knowledge with the world

Ideals: Entrepeneur, Logical. Flaws: Depressed. Bonds: Family, Job. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Thornton, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 5 (-3)12 (+1) 15 (+2)12 (+1)
Skills Athletics +2, History +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Nicholas Mitchell, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a large blue jacket. He has a brown handlebar mustache and slicked back brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Insomniac. Bonds: Nature, Criminal record, Adventurer. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Nicholas Mitchell, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 17 (+3)13 (+1) 15 (+2)9 (-1)
Skills Insight +4, Performance +1
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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