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Advanced [show]


Guy Stanton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Insomniac. Bonds: Poor, Has a crush, Military. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Guy Stanton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Intimidation +3, Religion +5
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Kyle Hampton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His clothes are grease stained in places. His head has been shaved. His eyes are gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Stableman, Kyle learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: Sabotage a competitor; and to be a dilettante again

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Stableman

Voice: Australian accent

Attributes [hide]

Kyle Hampton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)13 (+1) 6 (-2)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerard Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green shirt with thin violet vertical stripes and brown pants. He has a long brown beard with little hanging trinkets. He has several tiny amethyst earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother had invested heavily in several trade routes and wanted him to inherit them. He became a Spy soon after.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic, Joker. Bonds: Rich, Job, Immigrant. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Gerard Emsworth, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)9 (-1) 10 (+0)16 (+3)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Everly, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy brown suit. He has dyed his greying brown hair a little too much giving a sharp brown color. His blue eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Merchant, who enjoyed hunting, Anselm was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Attractive, Nature, Family. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Anselm Everly, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3200 sp. A life-sized copper and silver statuette of a cockatrice. (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 2 Holy water. 2 Holy water.


Social Check DCs


Charles Hailey, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is bristling with hidden weapons, mostly nunchakus and warhammers. He wears a feathered hat to cover his moderate length auburn hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has never given up on his music dream.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and human compassion

Ideals: Artistic. Flaws: Antagonistic, Disease, Racist. Bonds: Criminal record, Mentor. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Charles Hailey, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)11 (+0) 13 (+1)8 (-1)
Skills Intimidation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp.


Social Check DCs

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