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Advanced [show]


Patrick Ridley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, green cloak. His hair is short and white. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with a lost civilization.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Expand his business; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Nature, Job. Occupation: Knight

Voice: Booming voice

Attributes [hide]

Patrick Ridley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 13 (+1)8 (-1)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Iolite (70 gp).


Social Check DCs


Conrad Harley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears blue cloth garments or leather armor. His blonde hair is still thick. His amber unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has all his life been fascinated with painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Artistic, Entrepeneur. Flaws: Disease. Bonds: Immigrant, Criminal record. Occupation: Tailor

Voice: Spits words with contempt

Attributes [hide]

Conrad Harley, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)8 (-1) 8 (-1)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. Violet garnet (200 gp). Brown-green garnet (150 gp). Red garnet (150 gp).


Social Check DCs


Henry Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long blonde hair is drawn into a two foot long braid. His amber eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Server. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: A strong sense of loyalty to Human people; and sabotage a competitor

Ideals: Artistic. Flaws: Racist. Bonds: Job, Adventurer, Rich. Occupation: Server

Voice: German accent

Attributes [hide]

Henry Gentry, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)7 (-2) 10 (+0)11 (+0)
Skills Arcana +0, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Chad Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a skull on it. His moppish silver hair is in a traditional bowl cut. His hazel unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Chad isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of eastern immigrants he idolized his mother. Chad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Chad decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable. Flaws: Disease. Bonds: Poor, Military, Immigrant, Criminal record. Occupation: Blacksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Chad Myerscough, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Deception +2
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Lance Holton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a yellow costume with the symbols of magic on his torso. He wears his silver hair down. His green eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Over the years he perfected his riding and shooting skills. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and to prove his worth to the world

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Bather

Voice: Prounounces S like Z

Attributes [hide]

Lance Holton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 15 (+2)5 (-3)
Skills Deception -1, Intimidation -1
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp. 1 Hourglass. 1 Magnifying glass. 1 Silk rope.


Social Check DCs

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