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NPC Generator

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Advanced [show]


Manfred Rayden, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in tan turtlenecks beneath a pastel coat with grey slacks. His hair is auburn and very short. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a Gardener, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers.

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Sailor

Voice: Spits words with contempt

Attributes [hide]

Manfred Rayden, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)7 (-2) 17 (+3)16 (+3)
Skills Arcana +0, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Tourmaline (120 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hubert Quinton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a lot of dark rich colors, with gold accents, and a wedding ring on his left hand. He has done his best to style his blonde hair to look like a famous performer. His amber eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Gifted from a young age, Hubert studied abroad. His necromantic abilities were realized during a raid on his village. Some 6 years later his spouse died after the birth of his son. Heartbroken, Hubert never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Optimist, Gifted. Bonds: Attractive, In love. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Hubert Quinton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)11 (+0) 17 (+3)14 (+2)
Skills Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Diggory Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Ploughman uniform. He carries with him a set of pickaxes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his father. He moved from fad to fad and when he turned 15 he discovered poetry. He struck the Ploughman job and began his own company from there.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Secretive. Bonds: Job, Attractive. Occupation: Ploughman

Voice: Smoker's lung

Attributes [hide]

Diggory Kelsey, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 15 (+2)10 (+0)
Skills History +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 23000 cp. Hematite (7 gp). Sard (80 gp). 1 Half-Plate. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Clerebold Coombs, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. His hair, while still mostly silver, has prominent grey streaks. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. Flattery will make him almost putty in your hands.

History: He was born to a criminal king-pin and mafia family Clerebold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Clerebold decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.

Motivation: He feels that his past leaves him morally obligated to help; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Shy, Selfish. Bonds: Criminal record, Rich. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Clerebold Coombs, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Medicine +4, Stealth +6
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Lapis lazuli (4 gp). Lapis lazuli (4 gp). 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


John Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a white tunic with blue highlights, and long pastel pants that bunch up around his shoes. His blonde hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: John was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He became a Carpenter soon after.

Motivation: To reunite with his absent mother.

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Nature, Family, Job. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Beckwith, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 10 (+0)8 (-1)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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