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NPC Generator

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Advanced [show]


Manfred Cooper, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear ponchos typically of a light tan in addition to tight pants, he is not a threatening figure. His broad hat is riddled with cuts and holes. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and he'd like to take his coworkers down a peg

Flaws: Ugly, Selfish, Fearful, Antagonistic, Mundane. Bonds: Job. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Manfred Cooper, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)14 (+2) 13 (+1)8 (-1)
Skills Intimidation +1
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Hugh Marlee, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with blue lining and desert motifs. He is bald on top and has large golden tufts of hair around his ears. His fierce green eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and to find somewhere to settle down

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Criminal record, Poor. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Hugh Marlee, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Malachite (10 gp).


Social Check DCs


Bertram Yeardley, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his tan robe. He is physically well-built. He has shaved his head bald. His eyes, though not visible through his cowl, are green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.

Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions

Ideals: Justice, Optimist, Logical. Bonds: Religious, Rich. Occupation: Mason

Voice: Pronounces O like U

Attributes [hide]

Bertram Yeardley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)15 (+2) 11 (+0)12 (+1)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Frederick Presley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large brown jacket. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: To be a Detective again; and marry his brother to traveling adventurers

Ideals: Justice. Flaws: Insane, Disease. Bonds: Job, Rich, Family. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Frederick Presley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Azurite (4 gp). Black pearl (300 gp). Hematite (4 gp).


Social Check DCs


Simon Nash, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a red collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He is an epitome of beauty. His brown hair has been sun bleached extensively. His eyes are amber.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses divination through singing.

History: When he was but 3 years old his parents immigrated from the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Ideals: Gifted. Bonds: Attractive, Family, Immigrant, In love. Occupation: Brewer

Voice: Complex vocabulary, royal

Attributes [hide]

Simon Nash, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)13 (+1) 11 (+0)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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