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NPC Generator

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Advanced [show]


Shane Ramsey, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears black cloth garments or leather armor, he is not a threatening figure. His chestnut hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.

History: Born in the west to a Carpenter, Shane learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He got away from his former life and has fallen to alcoholism.

Motivation: Sabotage a competitor; and to be a doctor again

Ideals: Philantrophist, Logical. Flaws: Antagonistic, Addict. Bonds: Job. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Shane Ramsey, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)15 (+2) 15 (+2)6 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Alex Ashton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of scimitars on his belt, each one with a sapphire on the hilt. He wears a feathered hat to cover his moderate length red hair. His hazel unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Alex will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north his family was never financially stable. A freak accident while working with his Sellsword father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Adventurer, Poor. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Alex Ashton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 10 (+0)8 (-1) 9 (-1)12 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Kendall, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is bristling with hidden weapons, mostly crossbows and nunchakus. His moppish auburn hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He believes the world needs to unite to get rid of giants once and for all.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To clean up the streets; and he feels that his past leaves him morally obligated to help

Bonds: Criminal record, Attractive, Nature, Enemies, Guardian. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Miles Kendall, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)17 (+3) 17 (+3)10 (+0)
Skills Arcana +5, Athletics +1
Senses Passive Perception 13
Languages Common, Goblin, Auran, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Gomory Clapham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears a custom-built plate barding that's adorned with red lining and desert motifs. His left hand appears badly burned and disfigured. He has moderate length white hair. He tend to wears goggles to shield his eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with a lost civilization.

History: Sold as a small child to a wizard, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He struck the Sailor job and began his own company from there.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Gomory Clapham, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 14 (+2)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 10
Languages Common, Auran, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp. Jet (110 gp).


Social Check DCs


Ernest Hayes, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a brown coat over a blue low-cut shirt, and a small hat upon his head. His blonde hair has been sun bleached extensively. He has amber eyes.

Personality: He is fixated on the number 83. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy, self-centered, vain, and jealous.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he feels that his past leaves him morally obligated to help

Flaws: Insane, Selfish, Disease, Ugly. Bonds: Poor. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Ernest Hayes, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 12 (+1)16 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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