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Advanced [show]


Diggory Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries nunchakus. He sports a long white beard, and similarly colored long hair. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He got into the Tailor business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting, Impeccable. Bonds: Poor, Has a crush, Job. Occupation: Tailor

Voice: Speaks with back of mouth

Attributes [hide]

Diggory Bradley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 8 (-1)8 (-1) 17 (+3)11 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 pp. Jet (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Spalding, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. His silver hair is cut short with large spiked bangs in the front. He has several tiny sapphire earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a small toy that he constantly fidgets with.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Rich, Slave, Job. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Diggory Spalding, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 8 (-1)14 (+2) 10 (+0)9 (-1)
Skills History +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Justin Remington, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a violet and yellow handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized amber on his left hand. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Sculptor soon after.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic. Flaws: Insomniac, Disease. Bonds: Rich, Family, Job. Occupation: Sculptor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Justin Remington, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)9 (-1) 16 (+3)12 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Lance Oakes, Male Human [Permalink]

Personal [hide]

Description: This man wears a white cloak and cross-gartered violet stockings. He is muscular with a powerful set of arms. His long red hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Prone to second guessing himself, he comes off as nervous. He invites people to come help in his community garden.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep.

Ideals: Philantrophist. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Miller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lance Oakes, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)9 (-1) 11 (+0)12 (+1)
Skills History +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp. Jade (80 gp). Rock crystal (70 gp). Citrine (70 gp).


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He sports a long golden beard, and similarly colored long hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich northern family. After coming to the age of reason, Charles took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Opinionated, Artistic, Gifted. Flaws: Shy. Bonds: Rich. Occupation: Interpreter

Voice: American accent

Attributes [hide]

Charles Gracey, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). 1 Half-Plate.


Social Check DCs

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