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Advanced [show]


Odo Cason, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. His long silver hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son.

Flaws: Insane, Mundane. Bonds: Family, Job. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Odo Cason, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 16 (+3)7 (-2) 14 (+2)12 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp.


Social Check DCs


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on his left hand. His blonde hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Glassblower in town.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently the stress of being a Glassblower has made it difficult for him to sleep.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and wishes to resurrect an old love

Flaws: Insomniac, Disease. Bonds: In love, Job, Rich. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Trym Marlee, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Kody Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a black vest and prefers tan and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He likes to make people angry or surprised. Kody enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Kody and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kody discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kody fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Hedonist, Disease. Bonds: Adventurer. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Kody Sheldon, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)18 (+4) 17 (+3)12 (+1)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 13
Languages Common, Auran, Druidic, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Darkwood Shield. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Hugh Wakefield, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He carries a battered warhammer and tarnished kukri as well. He has a small bristly mustache and wavy red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. When Hugh reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Impeccable, Philantrophist. Flaws: Insomniac, Disease. Bonds: Military. Occupation: Body Guard

Voice: Gruff and masculine

Attributes [hide]

Hugh Wakefield, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Anselm Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his longbow ready. His hair is always cut to a buzz. His amber eyes dart from person to person to random spaces in the air.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He is obsessed with his god.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He has worked as a Mayor like his mother before him.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Poor, Religious, Job. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Kirby, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Religion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs

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