Ralf Snowdon, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly golden, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: Retire the richest man in the south.
Ideals: Gifted, Philantrophist, Entrepeneur. Bonds: Attractive. Occupation: Marshal
Voice: Low range voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Pink pearl (40 gp).
Roger Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His silver hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has a crush on the local Hunter; and he is a bit of a kleptomaniac
Flaws: Antagonistic. Bonds: Job, Nature, Criminal record, Has a crush. Occupation: Detective
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Celestial, Giant, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1 Everburning torch.
Godfrey Sydney, Male Human [Permalink]
Personal [hide]
Description: An older man who is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze, he is not a threatening figure. He wears his brown hair down. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his mother out around the business and became quite the natural. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Philantrophist, Pacifist. Bonds: Rich, Military, Job. Occupation: Dyer
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
Possessions: 48000 sp. Banded agate (5 gp). Violet garnet (600 gp). Moss agate (5 gp). Black pearl (600 gp). 1 Minor magic item.
Charles Home, Male Human [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his tan robe. He wears his hair in dreadlocks. This green eyed easterner is not easily forgotten.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He has a small toy that he constantly fidgets with.
History: Born in the east his family was never financially stable. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants revenge against drow; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Addict. Bonds: Enemies, Poor, Job. Occupation: Shepherd
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Anselm Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He carries with him a set of crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He was granted necromantic powers by his dying brother.
Motivation: Money/treasure.
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Rich. Occupation: Apothecary
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 700 sp.
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