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NPC Generator

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Advanced [show]


Jocelyn Tindall, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. He has a red handlebar mustache and slicked back red hair. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a Sculptor, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Shy, Disease. Bonds: Poor, Attractive, Criminal record. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Jocelyn Tindall, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)9 (-1) 13 (+1)14 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 700 sp.


Social Check DCs


Cory Marlowe, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. He wears his white hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Cory will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he feels threatened by others

Ideals: Extrovert, Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Miller

Voice: Jamaican accent

Attributes [hide]

Cory Marlowe, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 13 (+1)8 (-1)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Ralf Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with top hat. He wears his silver hair down. His blue unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Doctor father left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Logical. Flaws: Disease, Impulsive. Bonds: Military. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Ralf Rodney, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)8 (-1) 16 (+3)13 (+1)
Skills Acrobatics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hugh Myerscough, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan tunic with green highlights, and long white pants that bunch up around his shoes. He has no hair. His green eyes dart from person to person.

Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Flattery will make him almost putty in your hands.

History: He was raised in a mountains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.

Motivation: Many goblins want him driven away; and a deep hatred of goblins

Flaws: Ugly, Insane, Selfish, Addict. Bonds: Nature, Enemies. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Hugh Myerscough, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 14 (+2)15 (+2) 9 (-1)10 (+0)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. 1 Everburning torch. 2 Tanglefoot bags. 2 Tanglefoot bags.


Social Check DCs


Kyle Milton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is long and unkept. His blue eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north to a Shipwright, Kyle learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: To be a Cartwright again.

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Kyle Milton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Obsidian (7 gp). Smoky quartz (60 gp). 1 Superior lock. 1 Healer’s kit.


Social Check DCs

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