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Advanced [show]


John Barton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a blonde handlebar mustache and slicked back blonde hair. He has violet eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is skeptical of what others tell him and is slow to trust.

History: He got into the Gardener business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.

Motivation: He's looking for his big break; and sabotage a competitor

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Family, Adventurer. Occupation: Gardener

Voice: Whispers

Attributes [hide]

John Barton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Athletics +5, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Black pearl (800 gp). Deep blue spinel (800 gp).


Social Check DCs


Kyle Livingstone, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He carries with him a set of longswords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is auburn. His eyes are likewise amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a brothel owner, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Disciplined. Bonds: Attractive, Mentor, Religious. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Kyle Livingstone, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)13 (+1) 5 (-3)7 (-2)
Skills Performance +0, Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp. Zircon (20 gp). Amber (100 gp). Sardonyx (20 gp).


Social Check DCs


Heward Ramsay, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has dyed his greying white hair a little too much giving a sharp white color. His ears are large.

Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a brothel owner, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal painting training, and achieved minor success. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Further expansion of business; and expand his business

Ideals: Logical, Artistic. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Heward Ramsay, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)12 (+1) 10 (+0)8 (-1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bertram Ashton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in pastel turtlenecks beneath a red coat with grey slacks. He is bald on top and has large red tufts of hair around his ears. His gray eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted druidic powers by his dying brother.

Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and he desires power and/or immortality

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

Bertram Ashton, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Gomory Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear yellow pants and tee shirts. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Body Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to get laid; and doesn't want to be a barber and was forced into it by his family

Ideals: Optimist. Bonds: Has a crush, Adventurer, Rich, Family. Occupation: Barber

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Northcott, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +0, Investigation +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp. Red garnet (70 gp).


Social Check DCs

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