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Advanced [show]


Percival Bentham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears an entirely blue suit with yellow socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. His auburn hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Percival was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his brother.

Ideals: Gifted, Fighting. Bonds: Slave, Nature, Family. Occupation: Barrister

Voice: Spits and sputters

Attributes [hide]

Percival Bentham, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)10 (+0) 7 (-2)10 (+0)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Gerard Kelsey, Male Human [Permalink]

Personal [hide]

Description: A 6'3" southern man, he prefers to wear white pants and tee shirts. His chestnut hair and beard is wavy and long. His ears are large.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and revenge

Flaws: Ugly. Bonds: Enemies, Military, Poor, Adventurer. Occupation: Fletcher

Voice: Rolls R's

Attributes [hide]

Gerard Kelsey, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 13 (+1)8 (-1) 14 (+2)13 (+1)
Skills Acrobatics -1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Thomas Enfield, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and wears a custom-built plate barding that's adorned with violet lining and desert motifs. His hair is black and curly. His blue eyes peer out from beneath his top violet hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was always very intelligent and has formed a secret society of specialists.

Motivation: To reunite with his absent father; and marry his brother to traveling adventurers

Ideals: Athletic, Gifted. Flaws: Secretive. Bonds: Poor, Family. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Thomas Enfield, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)13 (+1) 8 (-1)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp. 1 Small steel mirror.


Social Check DCs


Dustin Lancaster, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His brown hair is long and unkept. His green eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Dustin's homeland. Dustin decided to take the middle way and become a bodyguard. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Retire the richest man in the east; and to find somewhere to settle down

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Dustin Lancaster, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)16 (+3) 12 (+1)9 (-1)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Drogo Haley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears dark leathers with embroidery, and his gloved hand is found clutching a bastard sword. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a font of random trivia from the lore and stories he has discovered

History: Gifted from a young age, Drogo studied abroad. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: Nothing but the best is good enough for him; and he has decided he is irredeemable

Ideals: Professionalism, Logical, Gifted, Impeccable. Bonds: Criminal record. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Drogo Haley, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Deep blue spinel (700 gp). 1 Minor magic item.


Social Check DCs

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