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Advanced [show]


Peter Clinton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears grey trousers with pastel and grey striped suspenders. He wears various colorful collared shirts. His silver hair is unkempt and raggedy. He has a tattooed face.

Personality: He can speak with the recently deceased. Peter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the north. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Barrister for hire.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Job. Occupation: Barrister

Voice: American accent

Attributes [hide]

Peter Clinton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)9 (-1) 17 (+3)11 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Guy Alton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With bright auburn hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Abrasive and pushy, he has a hard time making friends. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 8 years old his parents immigrated from the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Antagonistic, Insane. Bonds: Poor, Immigrant, Military. Occupation: Miner

Voice: High pitched, excited

Attributes [hide]

Guy Alton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)8 (-1) 14 (+2)13 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1200 sp. Blue sapphire (500 gp). Amber (160 gp). 7 Acid flasks.


Social Check DCs


Ralf Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt with thin yellow vertical stripes and tan pants. He has a small bristly mustache and wavy white hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and expand his business

Flaws: Antagonistic, Secretive, Addict. Bonds: Rich, Job. Occupation: Sellsword

Voice: Sensual and smooth

Attributes [hide]

Ralf Gladstone, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 9 (-1)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 2200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Old masterpiece painting (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Arnold Winchester, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He is wearing a long, yellow cloak. He wears his hair in dreadlocks. His hazel unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has never given up on his painting dream.

Motivation: Wants his loneliness to end; and he has a crush on the local hunter

Ideals: Professionalism, Artistic. Flaws: Disease. Bonds: Nature, Adventurer, Has a crush. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Arnold Winchester, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)9 (-1) 12 (+1)14 (+2)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Guy Moreno, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. His hair is golden and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Guy was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend

Flaws: Ugly, Fearful. Bonds: Job, Poor, Adventurer. Occupation: Soapmaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Guy Moreno, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)15 (+2) 8 (-1)10 (+0)
Skills Nature +4, Survival +1
Senses Passive Perception 9
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 13000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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