Aldous Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears green painted combat armor at almost all times. His red hair is cut jaggedly and amateurishly. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Miner father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to raise his children well.
Ideals: Joker. Flaws: Disease. Bonds: Immigrant, Family. Occupation: Miller
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (160 gp). Fire opal pendant on a fine gold chain (700 gp). Large well-done wool tapestry (200 gp).
Richard Mitchell, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'4" and prefers to wear blue clothing when he does not wear armor. He has done his best to style his black hair to look like a famous performer. This brown eyed easterner is not easily forgotten.
Personality: Eccentric and domineering, Richard will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He got into the Detective business at a young age. He helped his father out around the business and became quite the natural. He got away from his former life and has fallen to alcoholism.
Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the east
Ideals: Extrovert, Entrepeneur. Flaws: Addict. Bonds: Enemies, Job. Occupation: Detective
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 11 (+0) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
Possessions: Just what you see.
Peter Rutland, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is white and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the north his family was never financially stable. After coming to the age of reason, Peter took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Gifted. Flaws: Secretive. Bonds: Poor. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Gerald Crawford, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses well, typically a more casual-formal manner. He has wavy white hair. He wears large thick round spectacles.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His arcane abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is currently in port desperately looking for someone to get him out; and revenge
Ideals: Justice, Gifted. Bonds: Attractive, Poor, Slave. Occupation: Bellfounder
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 2 Acid flasks.
Everard Westcott, Male Human [Permalink]
Personal [hide]
Description: This southern man dresses like a well dressed Fletcher does. His clothes are grease stained in places. His hair is auburn and curly. His amber eyes have a joyful gleam in them most of the time.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He misses his home and complains about the freezing weather, even in summer.
History: The child of southern immigrants he idolized his father. He has had some formal painting training, and achieved minor success. Recently the stress of being a Fletcher has made it difficult for him to sleep.
Motivation: Sabotage a competitor; and to get a good night's sleep
Ideals: Artistic. Flaws: Insomniac. Bonds: Job, Poor, Immigrant. Occupation: Fletcher
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +1
Possessions: 200 gp. Tourmaline (140 gp). Alexandrite (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
