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Advanced [show]


Manfred Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, grey cloak. He is muscular with a powerful set of arms. He sports a long red beard, and similarly colored long hair. His blue eyes dart from person to person.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a brothel owner, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has passion for adventuring and risk; and a strong sense of loyalty to human people

Ideals: Impeccable. Flaws: Racist. Bonds: Adventurer, Mentor, Criminal record. Occupation: Body Guard

Voice: Old thin voice

Attributes [hide]

Manfred Eastaughffe, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)9 (-1) 14 (+2)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 10 pp. 1 Everburning torch. 4 Antitoxin.


Social Check DCs


Hugh Eastoft, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is knotted and matted. This amber eyed westerner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised by priests from a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Hugh Eastoft, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 16 (+3)12 (+1)
Skills Athletics +3, Religion +5
Senses Passive Perception 13
Languages Common, Goblin, Abyssal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gunter Ansley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Extrovert, Artistic. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

Gunter Ansley, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 2 Thunderstones.


Social Check DCs


Kyle Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is kept up in a ponytail inside a feathered hat. His amber eyes lackadaisically let the world flow into them.

Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born into a rich family. Kyle was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Adventurer. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Extrovert, Entrepeneur. Bonds: Rich, Immigrant, Job. Occupation: Adventurer

Voice: Uses lots of figures of speech

Attributes [hide]

Kyle Carlyle, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)16 (+3) 9 (-1)12 (+1) 9 (-1)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee -2 / 1d10-4, Ranged +5 / 1d10+3, Grapple +3

Possessions: 6000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his black hair up. He has gleaming, smiling violet eyes.

Personality: He likes to make people angry or surprised. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Don took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Military, Adventurer. Occupation: Bowyer

Voice: Scandinavian accent

Attributes [hide]

Don Radcliffe, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)17 (+3) 12 (+1)13 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal, Halfling, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 50 pp. Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp).


Social Check DCs

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