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Gomory Gracey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear white clothing when he does not wear armor. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his amber eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Military, Job. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Gomory Gracey, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)12 (+1) 12 (+1)8 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs


Henry Hastings, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a lot of dark rich colors, with gold accents. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is obsessed with finding treasure.

History: The child of a Junk Dealer, who enjoyed hunting, Henry was taken on many hunting expeditions. His divine abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and expand his business

Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Henry Hastings, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 12 (+1)11 (+0)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 500 sp.


Social Check DCs


Theobald Paxton, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his green robe. He carries with him a set of rapiers on his belt, each one with a opal on the hilt. He has a small bristly mustache and wavy red hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Theobald Paxton, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 10 (+0)11 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Hugh Milton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears green cloth garments or leather armor. His silver hair, when down, is lengthy. His brown unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 6 years old his parents immigrated from the west. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Family, Immigrant. Occupation: Spy

Voice: Excited and jittery

Attributes [hide]

Hugh Milton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Lance Remington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Mercenary business at a young age. He worked as a nervous Mercenary and found it very stressful. He has never given up on his poetry dream.

Motivation: He is greedy; and sabotage a competitor

Ideals: Artistic, Impeccable. Bonds: Job, Rich. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Lance Remington, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 16 (+3)17 (+3)
Skills History +2, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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