Raymond Beverly, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting clothing which further accentuates his frame. His red hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the south to a Bricklayer, Raymond learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He is not mentally stable, and does not behave rationally; and expand his business
Flaws: Insane. Bonds: Attractive, Poor, Military, Job, Criminal record. Occupation: Bricklayer
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Druidic, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
Possessions: 400 gp.
Conrad Presley, Male Human [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his blue robe. He is bristling with hidden weapons, mostly longbows and shields. His hair is always cut to a buzz. He has brown eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Crown-heir father left him crippled. Recently he has begun working with bootleggers and crooks.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Impulsive, Disease, Insomniac. Bonds: Criminal record. Occupation: Sailor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Justin Beitz, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His feathered hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He uses divination through singing.
History: Justin hails from a village terrorized by brigands. His divine abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Mortician
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Pink pearl (160 gp). Moss agate (11 gp).
Gerard Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is physically well-built. He wears a wide-brimmed hat to cover his moderate length silver hair. He has blue eyes.
Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1200 sp. Star ruby (900 gp). Peridot (80 gp). Rich purple corundum (900 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Theobald Blackwood, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a long, black, dusty cloak. His red hair is long and unkept. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Theobald was born on a far northern plains where he grew up under the tutelage of his mother, an expert Barber. He left for the north, certain he would find work there.
Motivation: He feels that his past leaves him morally obligated to help; and to prove his worth to the world
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Poor, Slave, Immigrant. Occupation: Barber
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp. Cloth of gold vestments (70 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Large well-done wool tapestry (200 gp). Solid gold idol (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!