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NPC Generator

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Advanced [show]


Ernest Hackney, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. His silver hair is lengthy and is close to two feet long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Butcher profession.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an apprentice working in his father's forge. He's since become an addict/alcoholic.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Addict, Antagonistic, Disease. Bonds: Job, Rich. Occupation: Server

Voice: Booming voice

Attributes [hide]

Ernest Hackney, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nicholas Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a faded coat and loose pants complete with feathered hat. He has a hunchback. He keeps his long black hair kept up in a rat tail. His brown eyes peer out from beneath his feathered violet hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is harsh and unforgiving.

History: He was born in the north, but his parents moved at a very young age to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Nicholas Emsworth, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Bernard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. With bright blonde hair and a scraggly beard. His eyes are likewise hazel.

Personality: He loves telling others what to do and how they should feel about things. Bernard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a necromancer, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Human compassion; and to be a ruler again

Ideals: Opinionated. Flaws: Hedonist, Racist. Bonds: Mentor, Job. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Bernard Hayhurst, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)15 (+2) 8 (-1)17 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Anderton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears long strands of emerald and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly blonde, has prominent grey streaks. His eyes are blue and beady.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Beggar

Voice: Raspy

Attributes [hide]

Bertram Anderton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)16 (+3) 13 (+1)16 (+3)
Skills Performance +5, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Celestial, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Diggory Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: A deeply religious man he believes everything happens for a reason. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Fighting. Bonds: Adventurer, Attractive, Religious, Rich. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Diggory Hadlee, Male Human Fighter 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)9 (-1) 19 (+4)6 (-2)
Skills Acrobatics +5, Animal Handling +7
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +7

Possessions: 50 pp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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