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NPC Generator

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Advanced [show]


Thomas Cornish, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is greasy and uncared for. His eyes are gray and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small forest village. He went to a religious school and was inspired by the priests there in charitable deeds. During his travels, Thomas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thomas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thomas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and his religion dominates his actions

Flaws: Ugly, Disease. Bonds: Immigrant, Adventurer, Religious, Nature. Occupation: Interpreter

Voice: Soft and mumbly

Attributes [hide]

Thomas Cornish, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Arnold Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has a large yellow mantle and cape that has been intricately interwoven into his tan robe. He wears a Stetson hat to cover his moderate length auburn hair. His face is covered beneath a completely black helmet.

Personality: Arnold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his mother was called into army service. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Artistic, Philantrophist, Gifted. Bonds: Military. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Arnold Hayhurst, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)9 (-1) 11 (+0)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 900 sp.


Social Check DCs


Chad Clare, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he prefers to wear brown clothing when he does not wear armor. His hair is brown and curly. His fierce violet eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is frequently practicing swordplay.

History: Chad was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: Wants to open a new tavern.

Ideals: Joker. Bonds: Military, Job, Adventurer. Occupation: Brewer

Voice: Cold and demanding tone

Attributes [hide]

Chad Clare, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)7 (-2) 16 (+3)6 (-2)
Skills Insight +5, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Arnold Mitchell, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in white turtlenecks beneath a brown coat with red slacks. He has a silver handlebar mustache and slicked back silver hair. His thin eyebrows rest above his beady green eyes.

Personality: A skeptical and narcissistic man, Arnold's first love is himself. His second love is also himself. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a criminal king-pin and mafia family Arnold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arnold decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and nothing but the best is good enough for him

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Arnold Mitchell, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Blakely, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a grey coat. His black hair is lengthy and is close to two feet long. He has blue eyes and a grey hat with a pastel feather.

Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He is skeptical of what others tell him and is slow to trust.

History: William was raised in a hard working conservative environment. He worked as a nervous Servant and found it very stressful. He is untrained/undisciplined, which makes him dangerous.

Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new servant responsibilities is difficult

Flaws: Antagonistic, Shy, Insane. Bonds: Job, Family. Occupation: Servant

Voice: Nasally tone

Attributes [hide]

William Blakely, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 11 (+0)9 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp.


Social Check DCs

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