Ralf Hadleigh, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears a fancy yellow suit. He has a long chestnut beard with little hanging trinkets. His brown eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the north to a Navigator, Ralf learned a great deal about his father's area of expertise. When Ralf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.
Motivation: Sabotage a competitor; and human compassion
Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Guardian, Job, Military. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
John Rutherford, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is kept up in a ponytail inside a small hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is frequently practicing swordplay.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. John grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did John. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants nothing more than to rejoin the army
Flaws: Antagonistic. Bonds: Attractive, Military, Rich, Criminal record. Occupation: Stylist
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Just what you see.
Dean Rodney, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown broad hat and brown clothes. His moppish golden hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are brown.
Personality: A skeptical and narcissistic man, Dean's first love is himself. His second love is also himself. He also hits on women, regardless of circumstances.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Stableman, but he got bored and became a Ploughman. He became a Ploughman soon after.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Impeccable, Athletic. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Job. Occupation: Ploughman
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. Amethyst (150 gp). Sard (80 gp). 1 Masterwork Uncommon Weapon.
Norman Rylan, Male Human [Permalink]
Personal [hide]
Description: This eastern man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. His brown hair is lengthy. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His necromantic abilities were realized during a raid on his village. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Justice, Gifted. Bonds: Poor, Immigrant, Has a crush. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 80 pp. Eye agate (4 gp). Golden pearl (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gunter Lindsey, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He is typically in his Bounty Hunter uniform. His tied-back hair is black. He is baby faced.
Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.
History: Gunter was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Flaws: Insane, Shy. Bonds: Job, Attractive, Nature. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
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