William Cornish, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Actor, and he later adopted a second daughter.
Motivation: He would like to get married and retire; and marry his brother to traveling adventurers
Ideals: Joker. Bonds: Attractive, Job, Immigrant, Family, Has a crush. Occupation: Actor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2400 sp.
Diggory Colby, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. He keeps his golden hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Diggory was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has built up a small fortune and can afford his own way.
Motivation: Someone believes him a fraud; and he wants revenge against gnolls
Ideals: Philantrophist. Flaws: Insane. Bonds: Religious, Enemies, Rich. Occupation: Courier
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Goblin, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20 pp.
Guy Wentworth, Male Human [Permalink]
Personal [hide]
Description: A 5'11" northern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His moppish red hair is in a traditional bowl cut. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 18th year, his parents were killed by a dire rats raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and someone believes him a fraud
Ideals: Justice, Artistic. Flaws: Disease. Bonds: Rich, Enemies, Criminal record. Occupation: Mortician
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Clerebold Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He sports a long chestnut beard, and similarly colored long hair. His eyes are green.
Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love.
Ideals: Athletic. Flaws: Insane. Bonds: Military, Slave, Has a crush. Occupation: Barkeep
Voice: Posh accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 8 (-1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt.
Robert Harrington, Male Human [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear flannel. He wears his blonde hair up in a very large beehive style do. His amber eyes are slightly larger than normal.
Personality: He never swears and excessively uses polite adverbs when speaking. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Robert hails from a village terrorized by illithids. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he wants revenge against illithids
Ideals: Optimist. Bonds: Poor, Family, Enemies, Job. Occupation: Mortician
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 14000 cp. Hematite (8 gp). Aquamarine (700 gp). Tourmaline (90 gp). Rich purple corundum (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!