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Advanced [show]


Randal Brady, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a violet shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He keeps his golden hair in a pixie cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.

History: Sold as a small child to a necromancer, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out north to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Mentor, Criminal record. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

Randal Brady, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Athletics +1, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alexandre Clare, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his longbow always slung over his shoulder. His chestnut hair is matted, messy, and big. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Apothecary, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Passionate, Joker. Flaws: Ugly. Bonds: Slave, Family. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Alexandre Clare, Male Human Fighter 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)8 (-1) 7 (-2)9 (-1)
Skills Persuasion +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 40000 cp. Fiery yellow corundum (700 gp). Brown-green garnet (120 gp). Amber (120 gp).


Social Check DCs


Trym Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a black scarf, and he perpetually has his glaive ready. He wears his brown hair up. His amber eyes dart from person to person.

Personality: He is overprotective of those who hire his services. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born at the edge of vast desert. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Bonds: Guardian, Attractive, Nature. Occupation: Barkeep

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Heiser, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 11 (+0)7 (-2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp. Chrysoprase (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Adelard Remington, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He has a large blue mantle and cape that has been intricately interwoven into his white robe. His white hair is knotted and matted. His eyes are a pleasant hazel.

Personality: Adelard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of a Painter, who enjoyed hunting, Adelard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adelard took refuge in the large cave and found the beat up whip and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Extrovert. Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Actor

Voice: Smooth and feminine

Attributes [hide]

Adelard Remington, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 12000 cp. Amber (110 gp). Chrysoberyl (110 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Charles Lancaster, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He wears his chestnut hair down. He is baby faced.

Personality: He is irascible and easily irritated. He enjoys reading and quiet.

History: Charles was born in the west. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Interpreter for hire.

Motivation: Wants to raise his children well; and expand his business

Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Interpreter

Voice: Sounds elderly

Attributes [hide]

Charles Lancaster, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)11 (+0) 16 (+3)17 (+3)
Skills Animal Handling +5, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Hematite (16 gp). Rock crystal (60 gp). Blue quartz (16 gp). Moss agate (16 gp). 1 Minor magic item.


Social Check DCs

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