Chad Sydney, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries daggers. He wears his blonde hair up. His eyes are likewise violet.
Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his mother's forge. He has worked as a Shepherd like his mother before him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Entrepeneur, Fighting. Flaws: Insane. Bonds: Job, Slave. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
Percival Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. His moppish black hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He doesn't get along with people that don't share his tastes; and he wants to meet his childhood hero
Ideals: Artistic, Gifted, Impeccable. Bonds: Guardian, Adventurer. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 1 Minor magic item.
Aldous Reid, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey cloak and cross-gartered green stockings. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: He can speak with the recently deceased. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Aldous studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted divine powers by his dying sister.
Motivation: He feels the way he acts is they only way to get by in the world; and he has a rivalry with the church that dominates his actions
Ideals: Gifted, Impeccable. Flaws: Fearful. Bonds: Religious. Occupation: Bounty Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 18 (+4) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic, Goblin, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 10000 sp.
Don Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail, and carries falchions. His golden hair is braided into rings. His violet eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Farmer. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his sister before him, after school he went straight into learning to become a Farmer. He tends to his Farmer job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and he's in love
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Farmer
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: Azurite (6 gp). Iolite (70 gp). 1 Masterwork Common Ranged Weapon.
Ralf Hornsby, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of whips on his belt, each one with a jet on the hilt. He has brown hair. His eyes, though not visible through his cowl, are hazel.
Personality: Ralf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Ralf took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Optimist, Gifted, Logical. Bonds: Nature. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Blue quartz (5 gp). Onyx (40 gp). Red garnet (160 gp).
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