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Percival Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, typically a more casual-formal manner. His hair, while still mostly brown, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Percival's first love is himself. His second love is also himself. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Barkeep, who enjoyed hunting, Percival was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Bonds: Attractive, Immigrant, Nature. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Percival Stanton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)7 (-2) 14 (+2)16 (+3)
Skills Acrobatics +2, Athletics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Kyle Camden, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and yellow robe with the hood down. His hair is long and white with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His skin is flawless and his violet eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and to reunite with his old friends

Ideals: Impeccable, Artistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Kyle Camden, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)7 (-2) 8 (-1)15 (+2)
Skills Arcana +0, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Breastplate.


Social Check DCs


Henry Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His brown hair is smooth and relatively long. He has brown eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Bounty Hunter and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Bounty Hunter

Voice: Sensual and smooth

Attributes [hide]

Henry Wheatley, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 8 (-1)18 (+4)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnoll, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Richard Huxley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. He has shaved his head bald. His brown eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Stableman business at a young age. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Stableman for hire.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Richard Huxley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


William Tenley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He has moderate length white hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is a Beggar first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Beggar for the past few years.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and wants to open a new tavern

Flaws: Hedonist, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Beggar

Voice: Dutch accent

Attributes [hide]

William Tenley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)17 (+3) 12 (+1)7 (-2)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 40 pp.


Social Check DCs

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