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Advanced [show]


Trey Bentham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears grey cloth garments or leather armor. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Trey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born at the edge of vast plains. He worked as a nervous Mayor and found it very stressful. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Fearful. Bonds: Family, Nature, Job. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Trey Bentham, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Guy Quinton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, red shirt, and brown tie. He has a slight overbite and is overall scrawny. He wears his chestnut hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a daughter. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Guy never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and many drow want him driven away

Ideals: Professionalism. Flaws: Shy, Mundane. Bonds: In love, Enemies. Occupation: Shoemaker

Voice: Dutch accent

Attributes [hide]

Guy Quinton, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Odo Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his chestnut hair down. His eyes are brown and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Mundane. Bonds: Immigrant, Nature, Military. Occupation: Knight

Voice: Draws out vowels

Attributes [hide]

Odo Myerscough, Male Human Fighter 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 17 (+3)9 (-1) 17 (+3)12 (+1)
Skills Investigation +2, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Compton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Merchant does. His hair, while still mostly blonde, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Percival hails from a village terrorized by drow. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Someone believes him a fraud.

Ideals: Joker. Flaws: Insomniac. Bonds: Job, Enemies, Adventurer. Occupation: Merchant

Voice: Slurs words

Attributes [hide]

Percival Compton, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 9 (-1)11 (+0)
Skills Insight +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp. Eye agate (4 gp). Jasper (80 gp). Carnelian (80 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears bulky tan painted plate armor. He has shaved his head bald. His eyes are gray and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.

History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. By chance he met his brother recently and the two have been together since.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Gerard Roscoe, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 10 pp. Pink pearl (140 gp). Silver pearl (140 gp). Rose (80 gp). Blue quartz (7 gp).


Social Check DCs

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