Everard Beitz, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears yellow trousers with black and tan striped suspenders. He wears various colorful collared shirts. He has no hair. He has brown eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a soldier and died while he was still young. Everard was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Immigrant, Military. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Large well-done wool tapestry (200 gp).
Henry Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is heavily combed to the left. His violet eyes have a joyful gleam in them most of the time.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a desert tribe. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Junk Dealer job and began his own company from there.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Junk Dealer
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 700 sp. Lapis lazuli (14 gp). Golden yellow topaz (400 gp).
Kyle Remington, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in red turtlenecks beneath a green coat with brown slacks. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is currently in port desperately looking for someone to get him out; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic, Hedonist. Bonds: Attractive, In love, Slave. Occupation: Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +5
Possessions: 12000 cp.
Trym Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He wears pastel painted combat armor at almost all times. He carries with him a set of nunchakus, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His golden hair is slicked back into a classic pompadour. His green eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, he is a well trained Bricklayer. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.
History: Trym was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He has achieved small success as a Bricklayer.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Fighting, Persistence. Bonds: Job, Family. Occupation: Bricklayer
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 80 pp. Blue quartz (13 gp). Violet garnet (400 gp). Smoky quartz (70 gp).
Reynard Walpole, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He is generally well dressed albeit a few years behind the times. His golden hair is kept up in a ponytail inside a small hat. He wears a mask on his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered west to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Gifted. Flaws: Sensitive, PTSD. Bonds: Attractive, Adventurer. Occupation: Dilettante
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3200 sp. Coral (110 gp). Freshwater pearl (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!
