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Advanced [show]


Alexandre Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft white waves gently in the breeze. His hair is blonde and curly. His hazel eyes peer out from beneath his wide-brimmed red hat.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently gotten a pet goose that steals things from people.

Motivation: He is content; and money/treasure

Ideals: Athletic, Fighting. Flaws: Mundane. Bonds: Rich, Criminal record. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Alexandre Ainsworth, Male Human Fighter 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Arcana +4, Survival +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Trey Blakely, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an entirely blue suit with white socks and a vest with buckled shoes, and is pretty ugly. His red hair is lengthy and is close to two feet long. He has a dull look in his brown eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Trey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Trey's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Trey Blakely, Male Human Fighter 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)9 (-1) 15 (+2)17 (+3)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Gladstone, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears light armors faded through time and improper care. His brown hair, when down, is lengthy. He has several tiny jet earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theobald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theobald. He struck the Mason job and began his own company from there.

Motivation: Expand his business; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic. Bonds: Rich, Criminal record, Job. Occupation: Mason

Voice: Spits words with contempt

Attributes [hide]

Theobald Gladstone, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)12 (+1) 10 (+0)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp. Alexandrite (800 gp). Amethyst (130 gp). Lapis lazuli (13 gp).


Social Check DCs


Dustin Asheton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. His hair is brown, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Dustin will drive conversation. He is a great chef.

History: Born in the east to a Brewer, Dustin learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Extrovert, Gifted, Fighting. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Brewer

Voice: French accent

Attributes [hide]

Dustin Asheton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)18 (+4) 18 (+4)12 (+1)
Skills Religion +6, Survival +6
Senses Passive Perception 14
Languages Common, Orc, Undercommon, Terran, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Tanglefoot bags. 3 Holy water. 2 Smokesticks.


Social Check DCs


Gerard Harper, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. His black hair is lengthy and is close to two feet long. He has a dull look in his hazel eyes.

Personality: He speaks before he thinks and is too direct. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. One day when Gerard was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Gerard was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family.

Ideals: Gifted. Flaws: Impulsive, PTSD. Bonds: Rich, Family. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Gerard Harper, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)17 (+3) 10 (+0)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Auran, Terran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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