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Advanced [show]


Rolf Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a tan coat. With bright white hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He has a massive crush on the younger sibling of the Bellfounder who has hired him part-time. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Rolf lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Rolf was left his father's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He wants revenge against orcs; and to reunite with his old friends

Bonds: Has a crush, Family, Military, Adventurer, Enemies. Occupation: Bellfounder

Voice: Slurs words

Attributes [hide]

Rolf Tyndall, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)6 (-2) 8 (-1)13 (+1)
Skills Nature +0, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Deep green spinel (40 gp). Eye agate (4 gp). 1 Chain shirt. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Frederick Tenley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears just a brown suit. He wears a deerstalker hat to cover his moderate length silver hair. His eyes are likewise gray.

Personality: Frederick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Sailor business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently the stress of being a Sailor has made it difficult for him to sleep.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Insomniac. Bonds: Poor, Job, Criminal record. Occupation: Sailor

Voice: Booming voice

Attributes [hide]

Frederick Tenley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)13 (+1) 16 (+3)17 (+3)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Azurite (7 gp). Peridot (70 gp). 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Clerebold Beitz, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His skin is fair and his fingers are delicate and long. He has blonde hair. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful necromancer made him what he is. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Emotional, Secretive. Bonds: Adventurer, Mentor, Enemies. Occupation: Spy

Voice: Smoker's lung

Attributes [hide]

Clerebold Beitz, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)10 (+0) 18 (+4)17 (+3)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Thomas Stratford, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. He is tall, broad shouldered and powerfully built. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sailor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire.

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Rich. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Stratford, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)9 (-1) 13 (+1)14 (+2)
Skills Investigation +1, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


William Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with green lining and desert motifs. He sports a long brown beard, and similarly colored long hair. His gray eyes lackadaisically let the world flow into them.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Secretive, Antagonistic. Bonds: Mentor, Military, Immigrant. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

William Coombs, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 17000 cp. Jet (70 gp). Tourmaline (70 gp). Jet (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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