Robert Sydney, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is heavily combed to the right. His eyes are green and he is always smoking a pipe.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His childhood dream was to be a Assassin, but he was a colossal failure. He struck the Healer job and began his own company from there.
Motivation: Wants to raise his children well; and he is unsatisfied with his job
Flaws: Disease. Bonds: Attractive, Job, Family, Rich. Occupation: Healer
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 48000 sp. 1 Minor magic item.
Anselm Appleton, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is bristling with hidden weapons, mostly axes and ceremonial daggers. His red hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Criminal record, Military. Occupation: Brewer
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 600 sp.
Rolf Dalton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His gray eyes dart from person to person to random spaces in the air.
Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to loving parents in a slum to the east. He worked as a nervous Servant and found it very stressful. He has set out to sabotage the competition.
Motivation: A strong sense of loyalty to Human people; and further expansion of business
Flaws: Fearful, Racist. Bonds: Attractive, Poor, Job. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Drogo Everleigh, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He is portly but not overly obese. He keeps his chestnut hair in a flapper bob. His fierce amber eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Drogo was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is unsatisfied with his job; and marry his brother to traveling adventurers
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Job, Family. Occupation: Tailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Odo Harlan, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear flannel. His hair is long and golden with streaks of black, and is pulled back with small violet clips. His beard is black, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Ploughman father left him crippled. He now owns his own business.
Motivation: To get a good night's sleep; and he is wracked by social anxiety
Flaws: Fearful, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Performer
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
