Dean Cotton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He typically wears yellow cloth garments or leather armor. His long chestnut hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of gnolls once and for all.
History: Dean hails from a village terrorized by gnolls. As a young adult he joined a group advocating for an improvement in Human conditions. He is untrained/undisciplined, which makes him dangerous.
Motivation: Many gnolls want him driven away.
Ideals: Joker. Flaws: Racist, Insane. Bonds: Enemies. Occupation: Sage
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 10 (+0) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp.
Percival Kendall, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Dyer. He has a slight overbite and is overall scrawny. He has wavy blonde hair. His ears are large.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the west to a Dyer, Percival learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 11 years.
Motivation: He has a crush on the local Servant; and he wants to get laid
Ideals: Opinionated. Flaws: Ugly, PTSD. Bonds: Job, Has a crush. Occupation: Dyer
Voice: Boston accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Abyssal, Aquan
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Everard Halsey, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears suspenders and red workpants. His shirt is pastel, and he wears a heavy red leather apron most of the time. His chestnut hair is lengthy and is close to two feet long. This brown eyed northerner is not easily forgotten.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and to pay off his debts
Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Criminal record, Debt. Occupation: Blacksmith
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 7 (-2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2300 sp.
Cory Alston, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of shortbows on his belt, each one with a opal on the hilt. His top hat is riddled with cuts and holes. He has violet eyes and a pastel hat with a blue feather.
Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Barrister mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and expand his business
Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 2 Antitoxin. 8 Acid flasks. 2 Antitoxin.
Trey Stratford, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. His silver hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Trey was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. In the meantime he has taken over work as a Animal Trainer and occasionally as a mercenary.
Motivation: He feels that his past leaves him morally obligated to help; and he is unsatisfied with his job
Flaws: Shy. Bonds: Rich, Slave, Job, Adventurer, Criminal record. Occupation: Animal Trainer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
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